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HitPuzzleReg.readme
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2000-05-06
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Short: HIT PUZZLE "REGISTERED"- A puzzle game by HITMAN
Author: Luca "HITMAN" Ciccotelli (lciccot@tin.it)
Uploader: Luca "HITMAN" Ciccotelli (lciccot@tin.it)
Version: 1.6r
Type: game/think
/\ /\
/ \ / \
____________________ / \/ \ ____________________
\___________________\\ //___________________/
___ \\\ /// _
/`'\ /> <_ _> \\\ /// /\/\ /\ /\/>
</¯¯\> </ </ \\\ /// </\/\> </¯\> </\/
\\\ ///
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\\//
\/
.--------------.
| HIT PUZZLE |
| |
| release 1.6 |
| |
|--------------|
| 20/02/1998 |
`--------------'
COPYRIGHT © 1997 HITMAN
NOW FREEWARE
PREFACE
¯¯¯¯¯¯¯
Well, now my old games ("HIT PUZZLE" and "HIT TILES 2 SPECIAL EDITION") are
freeware. Why? Mhhh, first, unfortunately I haven't much time to use our
lovely Amiga. Second, I don't like the road that has taken our Amiga (Amiga
OS 3.5, why???). Third, I have stayed alone now here, in fact, I and my
friends (Amigians) have become old and few of us have yet the Amiga (was
beautiful stay all together at home of one of us and see demos...), so it's
more difficult to find someone that help me (how find someone that use still
the ProTracker to make music, is quite impossible...). Maybe it's right so,
maybe it's a bit sad, even if, maybe we need to be satisfied of nice things
until they last. Anyway, in every case, Amiga rulez!
DISCLAIMER
¯¯¯¯¯¯¯¯¯¯
HIT PUZZLE has proven to be stable in everyday use. The author is not
responsible for any loss of data, damages to software or hardware that may
result directly or indirectly from the use of this program. The author
reserves the right to make changes to the software or documentation without
notice.
WHAT IS THIS THING?
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HIT PUZZLE is an original game think with pleasant and strange characters,
where you can deal with yourself in a high-score hunt or a friend in a
challenge to last point.
- One player mode -
In every screen, you must join at least three balls of same colour to
complete a line, you can join the balls in horizontal, vertical or diagonal.
When you have completed all the lines to do, you skip to next level. If you
exceed with a ball the danger line, the game ends. Warning, in the long run,
the sea level will raise the balls and if a ball exceeds the danger line, the
game ends. In some levels, there are Jolly balls, that can be used to join
two or more balls of same colour.
- Two player mode -
Just wins who has more points after one or three rounds. There isn't the
raise of the sea level but you have only few seconds to launch the ball.
Warning, if a player (deliberately or not) with a ball exceeds the danger
line, will lose the round/match.
- Score -
Three horizontal balls = 10 points
Three vertical balls = 50 points
Three diagonal balls = 100 points
The score doubles to each ball added. Examples: Four vertical balls are 100
points, five diagonal balls are 300 points, etc.
CONTROLS IN GAME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
P key to pause
Esc key to quit
- One player mode -
Joystick 2 / keyboard
- Two player mode -
Player 2 = joystick 2
Player 1 = keyboard
Player 2 = joystick 1
Player 1 = joystick 2 / keyboard
Player 2 = keyboard
Player 1 = joystick 2
keyboard:
Cursors key to move
Left Shift = fire
SWITCHES
¯¯¯¯¯¯¯¯
MAIN MENU
.->START To play the game
|
|->OPTIONS To choose your best configuration, and in particular
| |
| |->MAIN MENU To come back to MAIN MENU
| |
| |->PLAYERS 1/2 To choose the number of player
| |
| |->ROUNDS TO WIN 1/3 To choose the rounds to win in two player mode
| |
| |->PLAYER 2 JOYSTICK/KEYBOARD To choose the control method of the
| | player 2
| |->SOUND ON/OFF To enable/disable the sounds in game
| |
| `->MUSIC ON/OFF To enable/disable the main menu music
|
|->ABOUT Some infos about the authors
|
|->HIGH-SCORES Display the high-scores screen
|
`->QUIT Quit the game and save the high-scores, then don't reset
during the game!!!
SYSTEM REQUIREMENTS
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Minimum configuration: Kicktart 1.3, 512K of FAST memory, 512K of CHIP
memory (I have not tried the game on kickstart
1.2, but I think that it works certainly)
Memory needed:
Minimum: about 418K of CHIP and about 216K of FAST
With about 514K of CHIP and 216K of FAST or about 730K of CHIP, no
loading in game (but in case you play the game from a disk, do not
remove it from the drive!)
INSTALLATION
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Double-click on the icon named "HitPuzzle_Installer"
LIST OF FILES
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HIT PUZZLE must be distributed with all the following files:
HighScore.HP
HitPuzzle (Main program)
HitPuzzle.info
HitPuzzle.key (THE REGISTERED KEY)
HighScoreConverter (See History)
HighScoreConverter.info
HitPuzzle_Installer (Installer)
HitPuzzle_Installer.info
DOCS/ (Documents)
HitPuzzle.doc
HitPuzzle.doc.info
GFX/ (Graphic)
Gabbiano
Menu
News
Onde
Palle
PezziSfondo
Pupazza
Pupazzo
Sfondo
MUSIC/ (Main menu music)
Title
SFX/ (Sounds in game)
00.sfx
01.sfx
02.sfx
03.sfx
04.sfx
05.sfx
06.sfx
07.sfx
08.sfx
09.sfx
BUGS
¯¯¯¯
If there aren't other bugs, this one will be probably the last version
Report me please
WARNING! Don't try to change the sound files or any other part of the game
HIT PUZZLE' HISTORY
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1.0 Date: 05/05/1997
First version
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1.1 Date: 15/05/1997
Added some sfx
In version 1.0 in two player mode, the score of three horizontal
balls of the second player was of 60 points instead of 50 points
DiskFont.library is not necessary now
Other small updates
With the registered key, now the game save the high-score
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.2 Date: 19/06/1997
The level 10 has been fixed
Updated the "balls explosion" without the consume of too memory
Other small updates
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.3 Date: 02/07/1997
Pause mode fixed
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1.4 Date: 29/07/1997
Sometime after played to "two player mode", in the "one player
mode" there wasn't the updating of the score
Bonus mode fixed
Changed and added some levels
Other small updates
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1.5 Date: 04/12/1997
Added a small program "HighScoreConverter" that converts the
high-score files of the old HIT PUZZLE versions (for v1.4 or
previous versions). Now the high-score file is 272 bytes in
length in comparison with the 296 bytes of the old high-score
file. Required the ReqTools.library
Changed the look of the Jolly ball (I think that it's much
better now)
No strange noises in the last part of the main menu music
(Musicians remember do not use empty samples into your music
modules!)
No flicker of the balls in the main menu that sometime happened
on Amiga 500
Other small updates
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1.6 Date: 20/02/1998
After played to "two player mode", if the game finished after
that a ball is exceeded the danger line, in "one player mode"
now the screen is no more covered from any box
Fixed the request of FAST memory (before, the request of FAST
was higher than necessary)
Patched again the game for NTSC systems
Other small updates
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.------------------------------- IMPORTANT -----------------------------.
| |
| If you want use "HitPuzzle" (or any other of my products) on |
| your coverdisk, or you are reviewing the game, then please send |
| me a copy of the magazine/review. If you want to pay me, I will |
| not say no to that! |
| |
`-----------------------------------------------------------------------'
DiskFont.library is (C) by Commodore
ReqTools.library is (C) by Nico Francois
MUSICIANS SEARCHING
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I'm searching musicians for simply projects (little games, music disk, etc.).
Concerns me every type of protracker modules. Each module used in my
projects, will have the author's name in the credits obviously, and for those
who want, their home/e-mail address and a short message.
Are there some Japanese Amigians? If yes, please contact me :-)
Look around HIT TILES 2 SPECIAL EDITION
Luca Ciccotelli
contrada Colle Secco 37
66010 Tollo (CH)
Italy
E-Mail:lciccot@tin.it
ciccluc@tin.it
Ciao ciao!
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
10175 3712 63.5% 13-Apr-00 00:00:00 +HitPuzzle.doc
1112 408 63.3% 13-Apr-00 00:00:00 +HitPuzzle.doc.info
90 90 0.0% 13-Apr-00 00:00:00 +HitPuzzle.key
7360 3295 55.2% 13-Apr-00 00:00:00 +04.sfx
3396 2632 22.4% 13-Apr-00 00:00:00 +06.sfx
534 306 42.6% 13-Apr-00 00:00:00 +07.sfx
28970 20726 28.4% 13-Apr-00 00:00:00 +00.sfx
28446 19993 29.7% 13-Apr-00 00:00:00 +01.sfx
802 478 40.3% 13-Apr-00 00:00:00 +02.sfx
2734 2064 24.5% 13-Apr-00 00:00:00 +03.sfx
1552 1148 26.0% 13-Apr-00 00:00:00 +05.sfx
4194 3090 26.3% 13-Apr-00 00:00:00 +08.sfx
19188 12696 33.8% 13-Apr-00 00:00:00 +09.sfx
272 154 43.3% 13-Apr-00 00:00:00 +HighScore.HP
2741 1213 55.7% 13-Apr-00 00:00:00 +HighScoreConverter.info
9456 2125 77.5% 13-Apr-00 00:00:00 +HitPuzzle.info
1860 1004 46.0% 13-Apr-00 00:00:00 +HitPuzzle_Installer.info
54050 28359 47.5% 13-Apr-00 00:00:00 +Title
1247 759 39.1% 13-Apr-00 00:00:00 +Docs.info
40308 6791 83.1% 13-Apr-00 00:00:00 +Menu
24004 3056 87.2% 13-Apr-00 00:00:00 +News
7328 1419 80.6% 13-Apr-00 00:00:00 +Onde
6198 1867 69.8% 13-Apr-00 00:00:00 +Palle
6228 1516 75.6% 13-Apr-00 00:00:00 +Pupazza
54856 11526 78.9% 13-Apr-00 00:00:00 +Sfondo
1219 695 42.9% 13-Apr-00 00:00:00 +Dest.icon
438 205 53.1% 13-Apr-00 00:00:00 +Gabbiano
9828 1540 84.3% 13-Apr-00 00:00:00 +PezziSfondo
6228 1343 78.4% 13-Apr-00 00:00:00 +Pupazzo
40364 21058 47.8% 13-Apr-00 00:00:00 +HighScoreConverter
2990 958 67.9% 13-Apr-00 00:00:00 +HitPuzzle_Installer
1219 700 42.5% 13-Apr-00 00:00:00 HitPuzzle.info
152480 62983 58.6% 13-Apr-00 00:00:00 +HitPuzzle
-------- ------- ----- --------- --------
531867 219909 58.6% 19-Apr-100 18:51:20 33 files